Java Cheat Sheet
02 Jun 2017Some notes I made for the Open University M250 Object-oriented Java programming course. Includes bits of code for the fundamentals of Java.
Start a Class
public class Example {
Start a Constructor
public Example() {
Get Character at particular location
variable.charAt(0);
Example of:
-Message
variable = person.getInitials(); person.printReverse();
-Reference Variable Declaration
Person friend; String name;
-Primitive Variable Declaration
int example = 5; char letter = a;
-String Creation
example = new String(“Alice”); something = “Something”;
-Object Construction
example = new String(“Alice”); something = “Something”; friend = new Person(first, second);
-Operators
first = new String(“Alice”); example = 5 + 10;
-Actual Arguments Used
example = new String(“Alice”);
-Formal Parameters Used
friend = new Person(first, second);
-Method Names
variable = person.getInitials(); person.printReverse();
Primitive vs Reference Types
-Primitive
Primitive types are basic types of data:
byte, short, int, long, float, double, boolean, char
-Reference
Reference types are any instantiable class as well as arrays:
String, Scanner, Random, Die, int[], String[], etc.
Scope
Scope refers to the region of code within which a variable name is valid.
Encapsulation
AKA Data Hiding. Variables are set to private, use getters/setters to access the data.
Polymorphism
An object in Java that passes more than one IS-A tests is polymorphic in nature. Polymorphism occurs when objects of different kinds respond in their own way to the same message.
Creating an Interface
public interface Danceable { public void pirouette(int anInteger); public void prepareToDance(); }
Interfaces are usually used when classes are otherwise unrelated, but their instances have a common set of messages to which they must respond.
Method Header
public class DanceableHoverFrog extends HoverFrog implements Danceable
Inherit from Superclass
super();
Superclasses are used to specify common behaviour exhibited by subclasses of the same superclass.
Loops
-For Loop
for (int i = 0; i < anInteger; i++) {
-While Loop
while (this.getPosition() > 5) {
Static Variable
Belongs to class itself instead of an instance of the class private static int dancers = 0;
Final Variable
Value cannot change private final int dancerNum;
Comparable
The interface Comparable enforces a protocol on classes that implement it.
A class would implement this interface so as to allow objects of that class to be compared with one another for order i.e. implementing this interface defines a natural ordering for objects of the implementing class.
Map Declaration
private SortedMap<Integer, Set
Set Declaration
HashSet
Defensive Programming
Defensive programming is a form of defensive design intended to ensure the continuing function of a piece of software under unforeseen circumstances.
Formal Arguments vs Actual Arguments
int number1 = 10; int number2 = 15; int sum = add(number1, number2);
public int add(int x, int y) { return (x + y); }
Formal - (int x, int y)
Actual - (number1, number2)
Overloading
Overloading is a feature where a class can have more than one method with the same name. However the arguments must be different. They have either:
Different number of arguments Different data type in the argument
Overriding
Overriding is where a subclass has a method with the same name as one declared in the parent class. It must also have the same arguments as the parent class (if applicable).
Create an Interface
public interface Example { public void method(); public void anotherMethod(); } Interfaces are inherited by subclasses.
Collections Flow Chart
Source - StackOverflow